Resonant Blade Update: Devlog Episode 13
Resonant Blade » Devlog
Indie Game Devlog Episode 13. New enemies (Snipers and Swordfighters), death animations and blood fx, and audio puzzles.
Combat feels more visceral with the new enemy and player death animations combined with blood effects. New puzzle rooms require the player to use their scanner for both color and audio cues in order to solve them. A new start screen and music and sounds. Destructible boxes, health pickups, and new underground area.
Short playable demo will be out June 17!!!
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Resonant Blade
A 2D sci-fi action adventure. Listen for your enemies' weakness. Dial in sonic frequencies to destroy your foes!
Status | In development |
Author | Richard_Daskas |
Genre | Adventure, Action, Role Playing |
Tags | 2D, Action-Adventure, Action RPG, Pixel Art, Retro, Sci-fi, zelda |
Languages | English |
More posts
- Resonant Blade: STEAM Page is up and running!Aug 03, 2022
- Resonant Blade Devlog 31: Physics and MovementApr 27, 2022
- Indie Game Devlog 30: Juicing up the CombatApr 13, 2022
- Indie Game Devlog 29: Visual Improvements [ Dark Synth Citadel ]Apr 07, 2022
- Resonant Blade Demo 0.0.7 - 0.0.9 ChangelogApr 03, 2021
- Resonant Blade Demo Update 0.0.7Mar 27, 2021
- Latest Resonant Blade Devlogs and Demo (PC/Mac) on Itch.ioOct 05, 2020
- Resonant Blade Demo v0.0.3Aug 22, 2019
- Resonant Blade - Demo TrailerJun 06, 2019
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