RESONANT BLADE - INDIE GAME DEVLOG #2 (COMBAT MECHANICS!)
In this entry, I delve deeper into the combat. I introduce the AV (audiovisual) Augment that allows the player to see and hear an enemy's resonant frequency or weakness. The player can now tune the Resonant Blade by using the 'Q' and 'E' buttons to cycle through 6 different frequencies. This changes the color and sound the blade produces. I also experiment with using multiple frequencies in a combo system to make chords which generate special ranged attacks. I worked on a defense mechanic for the player called the Harmonic Shield. After testing out the chord combos and shield, I realized that it was too clunky and slow for a faster-paced action game. I'm working on another solution though that will make the combat more fun and interactive!
Get Resonant Blade
Resonant Blade
A 2D sci-fi action adventure. Listen for your enemies' weakness. Dial in sonic frequencies to destroy your foes!
Status | In development |
Author | Richard_Daskas |
Genre | Adventure, Action, Role Playing |
Tags | 2D, Action-Adventure, Action RPG, Pixel Art, Retro, Sci-fi, zelda |
Languages | English |
More posts
- Resonant Blade: STEAM Page is up and running!Aug 03, 2022
- Resonant Blade Devlog 31: Physics and MovementApr 27, 2022
- Indie Game Devlog 30: Juicing up the CombatApr 13, 2022
- Indie Game Devlog 29: Visual Improvements [ Dark Synth Citadel ]Apr 07, 2022
- Resonant Blade Demo 0.0.7 - 0.0.9 ChangelogApr 03, 2021
- Resonant Blade Demo Update 0.0.7Mar 27, 2021
- Latest Resonant Blade Devlogs and Demo (PC/Mac) on Itch.ioOct 05, 2020
- Resonant Blade Demo v0.0.3Aug 22, 2019
- Resonant Blade - Demo TrailerJun 06, 2019
- Resonant Blade Update: Devlog Episode 13Jun 04, 2019
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